SIMON
1978 Milton Bradley
Think fast... SIMON says, "Chase my flashing lights and sounds"!
The challenge is to repeat the ever-increasing random signals that SIMON generates.
There are three game variations you can play, and you can
even set the level of difficulty you
want.
In any case, you are sure to enjoy hours of challenging
fun with SIMON.

SIMON is a computer-controlled game that consists of a base unit with 4 color lenses and a
control panel.
See Fig. 1 for identification of all parts and the following description of their functions.
ON/OFF SWITCH-Slides to "ON" or "OFF" position operating
power.
GAME SELECTOR SWITCH-Slides to position for GAME 1, GAME 2, or GAME 3.
SKILL LEVEL SWITCH - Slide to position for a game of 8 sequences (skill level
1), 14 sequences (skill level 2), 20 sequences (skill level 3), or 31 sequences
(skill level 4).
START BUTTON-When depressed will begin any game.
LONGEST BUTTON - When depressed, at the end of the game, will play back
the longest sequence played (from the time power was turned on). NOTE: When
SIMON is turned off, the longest sequence is erased.
LAST BUTTON — When depressed, at the end of a game, will play back the
last sequence in the game just played.
COLOR LENSES (4)-When SIMON activates them or when players depress them,
they light up and give 4 distinct tones. NOTE: DO NOT PUNCH OR JAB LENSES.
BATTERIES-One 9-volt transistor battery and two
"D" ceil batteries (not included) are needed. ALKALINE BATTERIES ARE
RECOMMENDED FOR LONGER LIFE AND BEST PERFORMANCE.
1. Carefully turn SIMON upside down (on a piece of cloth
to protect lenses).
NOTE: There is a compartment for two "D" cell
batteries, and one for the 9-volt battery.
2. Remove compartment covers by placing the edge of a
coin into the groove at the top of the compartment and gently prying off. (See
Fig. 2)

3. Attach the 9-volt transistor battery to the battery clip
inside its compartment.
NOTE: If the connection is not a tight "snap-on" fit,
lightly pinch the spring-slotted terminal of the battery clip with a pair of
pliers. Place the battery flat inside the compartment and press cover into
place.
4. Place the two "D" cell batteries into
their compartment as illustrated in the diagram beneath the compartment, and
press cover into place.
REPLACEMENT OF BATTERIES
If lights dim, replace the "D" cell batteries.
If lights flash erratically and sounds become garbled, replace
the 9-volt transistor battery.
ADAPTER
Simon can be run from an electrical outlet with) the use
of an adapter. Recommended models are: Texas Instrument's AC 9180, Audiovox
Model AC-4 and Dynamics Model S-690.
Adapters are available at most electronic product stores.
Adapter is plugged into the jack on the side of your
SIMON unit. (See Fig.
3)
Two "D" cell batteries are still required, even
when using an adapter.
Turn Simon off when not in use.
GAME I -"SIMON SAYS" (for 1
or more players)
OBJECT:
To repeat correctly a longer and longer sequence of
signals.
FOR ONE
PLAYER:
TO WIN:
Repeat the number of sequences for skill levels 1, 2, or
3 and SIMON will salute you with six short signals from the last lens you
played. For the tough skill level 4, repeat the 31 signal sequence and SIMON
blows its mind, loses its memory and gives itself the RAZZ sound.
Congratulations, you have beaten SIMON!
FOR TWO
OR MORE PLAYERS:
Players may team up against SIMON or compete with each
other.
GAME II - "PLAYER ADDS" (for
1 or more players)
OBJECT:
To create
a longer and longer sequence of signals.
FOR ONE
PLAYER:
FOR TWO
OR MORE PLAYERS:
Remember, SIMON will automatically increase the tempo at
certain intervals.
TO WIN:
The last remaining player, who has successfully repeated
SIMON'S sequence and increased it by one, is the winner.
GAME III - "CHOOSE YOUR
COLOR" (for 2, 3 or 4 players)
OBJECT:
To repeat correctly, the longest sequence of signals.
FOR
4 PLAYERS
TO WIN:
The last player to be eliminated is the winner, and SIMON
will acknowledge the win by six short signals from that players color lens.
FOR
3 PLAYERS
FOR
2 PLAYERS
1. Play proceeds as described for 4 players except each player operates two lenses. (When one of your lenses is eliminated, continue playing the remaining lens.)
SIMON comes equipped with a spare bulb stored inside the
unit. Use only type 14A, 2.5-volt screw base bulbs.
NOTE: Do not turn lens panel
over or the push button caps will fall off.
NOTE: Components other than bulbs and bulb sockets should
not be handled while replacing bulbs.
