Duell

1976 Lakeside

At the start of the game the pieces must be arranged as above, with all the number 4's facing inwards

THE OBJECT...
is either to capture your opponent's key piece or land your key piece on his key space (embossed in the board).

THE PLAY

One player lines up his red pieces. The other player lines up his white ones exactly as above. Players decide who will start the match. Each player on his turn must move one of his pieces by "tumbling" it over one space at a time.

MOVING THE PIECES

  1. A piece may be tumbled the number of spaces indicated by the number of dots showing on the top face at the start of the move.
  2. Pieces may change direction "once only," in any one move. They may not move diagonally
  3. Pieces may not jump over the other pieces.
  4. Pieces may move forward or backward.
  5. Pieces may not reverse direction on the same turn.
  6. The Key pieces may move only one space per turn.
  7. Once a move is started it must be completed with the chosen piece.
  8. Pieces may be lifted from the board only when captured.

CAPTURING

An opponent's piece may be captured and removed from the game by landing on it by exact count.

PLAYING HINTS

  1. It is sometimes possible to approach one square from two different paths.
  2. Your choice of path will determine what number will be on the "top face" of your piece at the conclusion of the move.
  3. Your strategy can include planning for a subsequent move if you can control the top number and space location.

THE DIAGRAMS AT THE END OF THESE INSTRUCTIONS DETERMINE WHAT YOUR FINISHING TOP NUMBER WILL BE--BASED ON YOUR STARTING TOP NUMBER AND THE PATH CHOSEN.

USING THE DIAGRAMS:

  1. Decide which piece you want to move.
  2. Turn the appropriate diagram so that the side facing you corresponds with your view of the piece.
  3. The diagram will now show all the finishing top numbers available for that piece.